After almost three months without flightsimming I returned to my virtual apron to find wreckage and debris lying all around - what had happened? Aces Studios, the development team of our recent versions of Microsoft Flight Simulator had been put on permanent leave, and it honestly wasn't to my surprise at all. By releasing an unfinished product (FSX) the way it was back then and the way it still is in many ways, the idea of flooding the market with an unseen offensive marketing strategy full of blink-blink, bells and whistles made a harsh belly landing. I literally laughed when I fired up the FSX Demo once it had been released. This Demo was a slap in the face of every long-time simmer, and the ongoing chaos with DX10, Vista, Non-Vista, Vista64, Vista32, FSXSP1, FSXSP2 and so on were a kick in the butt of countless scenery and aircraft designers who for months simply had no clue what was going on. The result was that countless fellow flightsimmers turned away from what had been advertized as the new milestone in flight simulation, and a herd of new users showed up that had totally different expectations from what we, the old-time-nerds, had when looking at what ws supposed to be the sequel of Microsoft Flight Simulator 2004.